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Showing posts from January, 2023

Should Mobile Phones be used in classrooms?

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Bill Gates and Steve Jobs did not allow their kids to own a mobile phone because they knew the addictive nature of these devices.   Who knew that a small hand held device can be so addictive? That’s certainly the case for schools and at home. It’s driving parents and teachers mad.  Why are mobile phones addictive? Social Media Teenagers and even some adults are constantly on social media. Different users will use different platforms depending on their age. For example, most teenagers will use Discord or Snap Chat and adults tend to use Facebook.  Likes, comments and hearts are all addictive. It feeds into your consciousness that you are loved and liked and who doesn’t want to be loved or liked? Games Games like Candy Crush are extremely addictive. Every time you win you get a dopamine hit. The game is developed in such a way that it is visually appealing and users start off on a easy level  Distraction Students who use mobile phones during class times are less f...

5 Benefits of E-learning for Teachers

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E-Learning has exploded the education sector Here are 5 benefits to e-learning that will help you in your teaching and learning.  If you're a new teacher and your somewhat apprehensive about using e-learning, try these 5 tips below.  Learn new technical skills  Accountability factor Many students in one class Add gamification to make it fun Share resources in an instant.           1. The video and audio are working. This will enhance your digital skills. By using technology on a daily basis, 2. Hold your students accountable by setting either a time limit or a to do list that needs to be ticked off. 3. You don’t have to worry about classroom size or seating plans. You can have as many students as you want in one class, well more than in a classroom anyway.  4. Who doesn’t like playing games? Children and adults both love games. So, why not make it fun and competitive by adding gamification to your teaching and le...

Gamification

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What exactly is gamification and how does this relate to e-learning? Gamification is the process of learning through play. Combining education with games, you get gamification.  Child’s play As children, we have been brought up with playing games. From Hop-Scotch to Hide and Seek. Then came computer games and now we are playing games on our mobile devices. The technology has changed and so has the subtle implementation of games within a learning portal.  Nowadays, games are implemented into our daily lives. For example, there are word games and number games to improve numeracy and literacy. These games are designed for children all the way up to adults to learn and become proficient with numbers and letters.  Some children have number anxiety, yes, that’s actually a thing. Games offer children to learn through sounds and images, making the learning process stimulating and engaging. Now more than ever children’s attention span is lower than ever. What games are able to do ...